﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Legend.Component.Interface;
using Microsoft.Xna.Framework.Content;

namespace Legend.Component.Common
{
    public class FixedMovement : Movement
    {
        public override void Update(GameTime gameTime, ContentManager contentManager)
        {
        }
    }
}
